pub struct TimePickerOverlayButtons<'a, Message, Theme>{ /* private fields */ }Expand description
Just a workaround to pass the button states from the tree to the overlay
Trait Implementations§
Source§impl<'a, Message, Theme> Default for TimePickerOverlayButtons<'a, Message, Theme>
impl<'a, Message, Theme> Default for TimePickerOverlayButtons<'a, Message, Theme>
Source§impl<'a, Message, Theme> From<TimePickerOverlayButtons<'a, Message, Theme>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme> From<TimePickerOverlayButtons<'a, Message, Theme>> for Element<'a, Message, Theme, Renderer>
Source§fn from(overlay: TimePickerOverlayButtons<'a, Message, Theme>) -> Self
fn from(overlay: TimePickerOverlayButtons<'a, Message, Theme>) -> Self
Converts to this type from the input type.
Source§impl<Message, Theme> Widget<Message, Theme, Renderer<Renderer, Renderer>> for TimePickerOverlayButtons<'_, Message, Theme>
impl<Message, Theme> Widget<Message, Theme, Renderer<Renderer, Renderer>> for TimePickerOverlayButtons<'_, Message, Theme>
Source§fn draw(
&self,
_state: &Tree,
_renderer: &mut Renderer,
_theme: &Theme,
_style: &Style,
_layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, _state: &Tree, _renderer: &mut Renderer, _theme: &Theme, _style: &Style, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn operate(
&mut self,
_tree: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation,
)
fn operate( &mut self, _tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )
Source§fn update(
&mut self,
_tree: &mut Tree,
_event: &Event,
_layout: Layout<'_>,
_cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, _tree: &mut Tree, _event: &Event, _layout: Layout<'_>, _cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
_tree: &Tree,
_layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme> Freeze for TimePickerOverlayButtons<'a, Message, Theme>
impl<'a, Message, Theme> !RefUnwindSafe for TimePickerOverlayButtons<'a, Message, Theme>
impl<'a, Message, Theme> !Send for TimePickerOverlayButtons<'a, Message, Theme>
impl<'a, Message, Theme> !Sync for TimePickerOverlayButtons<'a, Message, Theme>
impl<'a, Message, Theme> Unpin for TimePickerOverlayButtons<'a, Message, Theme>
impl<'a, Message, Theme> !UnwindSafe for TimePickerOverlayButtons<'a, Message, Theme>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().