pub struct Card<'a, Message, Theme = Theme, Renderer = Renderer>{ /* private fields */ }Expand description
Implementations§
Source§impl<'a, Message, Theme, Renderer> Card<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Card<'a, Message, Theme, Renderer>
Sourcepub fn close_size(self, size: f32) -> Self
pub fn close_size(self, size: f32) -> Self
Sets the size of the close icon of the Card.
Sourcepub fn max_height(self, height: f32) -> Self
pub fn max_height(self, height: f32) -> Self
Sets the maximum height of the Card.
Sourcepub fn padding(self, padding: Padding) -> Self
pub fn padding(self, padding: Padding) -> Self
Sets the padding of the Card.
This will set the padding of the head, body and foot to the same value.
Sourcepub fn padding_head(self, padding: Padding) -> Self
pub fn padding_head(self, padding: Padding) -> Self
Sets the padding of the head of the Card.
Sourcepub fn padding_body(self, padding: Padding) -> Self
pub fn padding_body(self, padding: Padding) -> Self
Sets the padding of the body of the Card.
Sourcepub fn padding_foot(self, padding: Padding) -> Self
pub fn padding_foot(self, padding: Padding) -> Self
Sets the padding of the foot of the Card.
Sourcepub fn style(self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
pub fn style(self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
Sets the style of the Card.
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<Card<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Card<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Card<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Card<'a, Message, Theme, Renderer>
Source§fn update(
&mut self,
state: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, state: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
state: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, state: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn operate<'b>(
&'b mut self,
state: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<()>,
)
fn operate<'b>( &'b mut self, state: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<()>, )
Source§fn draw(
&self,
state: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, state: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Card<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Card<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Card<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Card<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Card<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Card<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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