pub struct DynamicTextInput<'a, Message, Theme = Theme, Renderer = Renderer>{
content_label: Text<'a, Theme, Renderer>,
content_input: TextInput<'a, Message, Theme, Renderer>,
width: Length,
interaction: Option<Interaction>,
on_enter: Option<Message>,
on_submit: Option<Message>,
}Fields§
§content_label: Text<'a, Theme, Renderer>§content_input: TextInput<'a, Message, Theme, Renderer>§width: Length§interaction: Option<Interaction>§on_enter: Option<Message>§on_submit: Option<Message>Implementations§
Source§impl<'a, Message, Theme, Renderer> DynamicTextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> DynamicTextInput<'a, Message, Theme, Renderer>
pub fn interaction(self, interaction: Interaction) -> Self
fn get_widget( &self, is_edit_mode: bool, ) -> &dyn Widget<Message, Theme, Renderer>
fn get_widget_mut( &mut self, is_edit_mode: bool, ) -> &mut dyn Widget<Message, Theme, Renderer>
Source§impl<'a, Message, Theme, Renderer> DynamicTextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> DynamicTextInput<'a, Message, Theme, Renderer>
pub fn new(placeholder: &str, value: &str) -> Self
pub fn width(self, width: impl Into<Length>) -> Self
pub fn size(self, size: impl Into<Pixels>) -> Self
pub fn line_height(self, line_height: impl Into<LineHeight>) -> Self
pub fn align_x(self, alignment: impl Into<Horizontal>) -> Self
pub fn on_change(self, on_change: impl Fn(String) -> Message + 'a) -> Self
pub fn on_enter(self, on_enter: Message) -> Self
pub fn on_submit(self, on_submit: Message) -> Self
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<DynamicTextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<DynamicTextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§fn from(
area: DynamicTextInput<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer>
fn from( area: DynamicTextInput<'a, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>
Converts to this type from the input type.
Source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for DynamicTextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for DynamicTextInput<'a, Message, Theme, Renderer>
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, renderer_style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for DynamicTextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for DynamicTextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for DynamicTextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for DynamicTextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for DynamicTextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for DynamicTextInput<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more