pub struct MenuBar<'a, Message, Theme, Renderer>{ /* private fields */ }Expand description
menu bar
Implementations§
Source§impl<'a, Message, Theme, Renderer> MenuBar<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> MenuBar<'a, Message, Theme, Renderer>
Sourcepub fn new(roots: Vec<Item<'a, Message, Theme, Renderer>>) -> Self
pub fn new(roots: Vec<Item<'a, Message, Theme, Renderer>>) -> Self
Creates a MenuBar with the given root items.
Sourcepub fn safe_bounds_margin(self, margin: f32) -> Self
pub fn safe_bounds_margin(self, margin: f32) -> Self
Sourcepub fn scroll_speed(self, scroll_speed: ScrollSpeed) -> Self
pub fn scroll_speed(self, scroll_speed: ScrollSpeed) -> Self
Sourcepub fn close_on_item_click(self, value: bool) -> Self
pub fn close_on_item_click(self, value: bool) -> Self
Sets the close on item click option of the MenuBar
Sourcepub fn close_on_background_click(self, value: bool) -> Self
pub fn close_on_background_click(self, value: bool) -> Self
Sets the close on background click option of the MenuBar
Sourcepub fn close_on_item_click_global(self, value: bool) -> Self
pub fn close_on_item_click_global(self, value: bool) -> Self
Sets the global default close on item click option
Sourcepub fn close_on_background_click_global(self, value: bool) -> Self
pub fn close_on_background_click_global(self, value: bool) -> Self
Sets the global default close on background click option
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<MenuBar<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<MenuBar<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for MenuBar<'_, Message, Theme, Renderer>
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for MenuBar<'_, Message, Theme, Renderer>
Source§fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &Limits,
) -> Node
fn layout( &mut self, tree: &mut Tree, renderer: &Renderer, limits: &Limits, ) -> Node
tree: Tree{bar, [item_tree…]}
out: Node{bar bounds , [widget_layout, widget_layout, …]}
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<()>,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<()>, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for MenuBar<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !RefUnwindSafe for MenuBar<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Send for MenuBar<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Sync for MenuBar<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for MenuBar<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !UnwindSafe for MenuBar<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more