pub struct LabeledFrame<'a, Message, Theme, Renderer>where
Theme: Catalog,{ /* private fields */ }Expand description
A labeled frame widget
Implementations§
Source§impl<'a, Message, Theme, Renderer> LabeledFrame<'a, Message, Theme, Renderer>where
Theme: Catalog,
impl<'a, Message, Theme, Renderer> LabeledFrame<'a, Message, Theme, Renderer>where
Theme: Catalog,
Sourcepub fn new(
title: impl Into<Element<'a, Message, Theme, Renderer>>,
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self
pub fn new( title: impl Into<Element<'a, Message, Theme, Renderer>>, content: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Self
Creates a new LabeledFrame
Sourcepub fn width(self, width: impl Into<Length>) -> Self
pub fn width(self, width: impl Into<Length>) -> Self
Sets the width of the LabeledFrame
Sourcepub fn height(self, height: impl Into<Length>) -> Self
pub fn height(self, height: impl Into<Length>) -> Self
Sets the height of the LabeledFrame
Sourcepub fn inset(self, inset: impl Into<Pixels>) -> Self
pub fn inset(self, inset: impl Into<Pixels>) -> Self
Sets the inset that is between the border and the inner content
Sourcepub fn outset(self, outset: impl Into<Pixels>) -> Self
pub fn outset(self, outset: impl Into<Pixels>) -> Self
Sets the outset that is put around the border
Sourcepub fn stroke_width(self, stroke_width: impl Into<Pixels>) -> Self
pub fn stroke_width(self, stroke_width: impl Into<Pixels>) -> Self
Sets the width of the stroke/border drawn around the content
Sourcepub fn horizontal_title_padding(self, padding: impl Into<Pixels>) -> Self
pub fn horizontal_title_padding(self, padding: impl Into<Pixels>) -> Self
Sets the padding that the title gets on the horizontal axis
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<LabeledFrame<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<LabeledFrame<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§fn from(value: LabeledFrame<'a, Message, Theme, Renderer>) -> Self
fn from(value: LabeledFrame<'a, Message, Theme, Renderer>) -> Self
Converts to this type from the input type.
Source§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for LabeledFrame<'_, Message, Theme, Renderer>
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for LabeledFrame<'_, Message, Theme, Renderer>
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Source§fn mouse_interaction(
&self,
state: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, state: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn update(
&mut self,
state: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, state: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn operate(
&mut self,
state: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, state: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for LabeledFrame<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !RefUnwindSafe for LabeledFrame<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Send for LabeledFrame<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Sync for LabeledFrame<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for LabeledFrame<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !UnwindSafe for LabeledFrame<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more