pub struct CanvasToggle<'a> {
is_checked: bool,
on_toggle: Option<Rc<dyn Fn(bool) -> Message + 'a>>,
on_draw: Option<Rc<dyn Fn(&Theme, &mut Frame, Rectangle, Cursor, bool) + 'a>>,
cache: &'a Cache,
width: Length,
height: Length,
}Fields§
§is_checked: bool§on_toggle: Option<Rc<dyn Fn(bool) -> Message + 'a>>§on_draw: Option<Rc<dyn Fn(&Theme, &mut Frame, Rectangle, Cursor, bool) + 'a>>§cache: &'a Cache§width: Length§height: LengthImplementations§
Source§impl<'a> CanvasToggle<'a>
impl<'a> CanvasToggle<'a>
Trait Implementations§
Source§impl<'a> Clone for CanvasToggle<'a>
impl<'a> Clone for CanvasToggle<'a>
Source§fn clone(&self) -> CanvasToggle<'a>
fn clone(&self) -> CanvasToggle<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> From<CanvasToggle<'a>> for Canvas<CanvasToggle<'a>, Message, Theme, Renderer>
impl<'a> From<CanvasToggle<'a>> for Canvas<CanvasToggle<'a>, Message, Theme, Renderer>
Source§fn from(value: CanvasToggle<'a>) -> Self
fn from(value: CanvasToggle<'a>) -> Self
Converts to this type from the input type.
Source§impl<'a> From<CanvasToggle<'a>> for Element<'a, Message, Theme, Renderer>
impl<'a> From<CanvasToggle<'a>> for Element<'a, Message, Theme, Renderer>
Source§fn from(value: CanvasToggle<'a>) -> Self
fn from(value: CanvasToggle<'a>) -> Self
Converts to this type from the input type.
Source§impl<'a> Program<Message> for CanvasToggle<'a>
impl<'a> Program<Message> for CanvasToggle<'a>
Source§fn update(
&self,
state: &mut Self::State,
event: &Event,
bounds: Rectangle,
cursor: Cursor,
) -> Option<Action<Message>>
fn update( &self, state: &mut Self::State, event: &Event, bounds: Rectangle, cursor: Cursor, ) -> Option<Action<Message>>
Source§fn draw(
&self,
state: &Self::State,
renderer: &Renderer,
theme: &Theme,
bounds: Rectangle,
cursor: Cursor,
) -> Vec<Geometry<Renderer>> ⓘ
fn draw( &self, state: &Self::State, renderer: &Renderer, theme: &Theme, bounds: Rectangle, cursor: Cursor, ) -> Vec<Geometry<Renderer>> ⓘ
Source§fn mouse_interaction(
&self,
_state: &Self::State,
bounds: Rectangle,
cursor: Cursor,
) -> Interaction
fn mouse_interaction( &self, _state: &Self::State, bounds: Rectangle, cursor: Cursor, ) -> Interaction
Auto Trait Implementations§
impl<'a> Freeze for CanvasToggle<'a>
impl<'a> !RefUnwindSafe for CanvasToggle<'a>
impl<'a> !Send for CanvasToggle<'a>
impl<'a> !Sync for CanvasToggle<'a>
impl<'a> Unpin for CanvasToggle<'a>
impl<'a> UnsafeUnpin for CanvasToggle<'a>
impl<'a> !UnwindSafe for CanvasToggle<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more