iced_widget/
stack.rs

1//! Display content on top of other content.
2use crate::core::layout;
3use crate::core::mouse;
4use crate::core::overlay;
5use crate::core::renderer;
6use crate::core::widget::{Operation, Tree};
7use crate::core::{
8    Clipboard, Element, Event, Layout, Length, Rectangle, Shell, Size, Vector,
9    Widget,
10};
11
12/// A container that displays children on top of each other.
13///
14/// The first [`Element`] dictates the intrinsic [`Size`] of a [`Stack`] and
15/// will be displayed as the base layer. Every consecutive [`Element`] will be
16/// rendered on top; on its own layer.
17///
18/// You can use [`push_under`](Self::push_under) to push an [`Element`] under
19/// the current [`Stack`] without affecting its intrinsic [`Size`].
20///
21/// Keep in mind that too much layering will normally produce bad UX as well as
22/// introduce certain rendering overhead. Use this widget sparingly!
23pub struct Stack<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
24{
25    width: Length,
26    height: Length,
27    children: Vec<Element<'a, Message, Theme, Renderer>>,
28    clip: bool,
29    base_layer: usize,
30}
31
32impl<'a, Message, Theme, Renderer> Stack<'a, Message, Theme, Renderer>
33where
34    Renderer: crate::core::Renderer,
35{
36    /// Creates an empty [`Stack`].
37    pub fn new() -> Self {
38        Self::from_vec(Vec::new())
39    }
40
41    /// Creates a [`Stack`] with the given capacity.
42    pub fn with_capacity(capacity: usize) -> Self {
43        Self::from_vec(Vec::with_capacity(capacity))
44    }
45
46    /// Creates a [`Stack`] with the given elements.
47    pub fn with_children(
48        children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
49    ) -> Self {
50        let iterator = children.into_iter();
51
52        Self::with_capacity(iterator.size_hint().0).extend(iterator)
53    }
54
55    /// Creates a [`Stack`] from an already allocated [`Vec`].
56    ///
57    /// Keep in mind that the [`Stack`] will not inspect the [`Vec`], which means
58    /// it won't automatically adapt to the sizing strategy of its contents.
59    ///
60    /// If any of the children have a [`Length::Fill`] strategy, you will need to
61    /// call [`Stack::width`] or [`Stack::height`] accordingly.
62    pub fn from_vec(
63        children: Vec<Element<'a, Message, Theme, Renderer>>,
64    ) -> Self {
65        Self {
66            width: Length::Shrink,
67            height: Length::Shrink,
68            children,
69            clip: false,
70            base_layer: 0,
71        }
72    }
73
74    /// Sets the width of the [`Stack`].
75    pub fn width(mut self, width: impl Into<Length>) -> Self {
76        self.width = width.into();
77        self
78    }
79
80    /// Sets the height of the [`Stack`].
81    pub fn height(mut self, height: impl Into<Length>) -> Self {
82        self.height = height.into();
83        self
84    }
85
86    /// Adds an element on top of the [`Stack`].
87    pub fn push(
88        mut self,
89        child: impl Into<Element<'a, Message, Theme, Renderer>>,
90    ) -> Self {
91        let child = child.into();
92        let child_size = child.as_widget().size_hint();
93
94        if !child_size.is_void() {
95            if self.children.is_empty() {
96                self.width = self.width.enclose(child_size.width);
97                self.height = self.height.enclose(child_size.height);
98            }
99
100            self.children.push(child);
101        }
102
103        self
104    }
105
106    /// Adds an element under the [`Stack`].
107    pub fn push_under(
108        mut self,
109        child: impl Into<Element<'a, Message, Theme, Renderer>>,
110    ) -> Self {
111        self.children.insert(0, child.into());
112        self.base_layer += 1;
113        self
114    }
115
116    /// Extends the [`Stack`] with the given children.
117    pub fn extend(
118        self,
119        children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
120    ) -> Self {
121        children.into_iter().fold(self, Self::push)
122    }
123
124    /// Sets whether the [`Stack`] should clip overflowing content.
125    ///
126    /// It has a slight performance overhead during presentation.
127    ///
128    /// By default, it is set to `false`.
129    pub fn clip(mut self, clip: bool) -> Self {
130        self.clip = clip;
131        self
132    }
133}
134
135impl<Message, Renderer> Default for Stack<'_, Message, Renderer>
136where
137    Renderer: crate::core::Renderer,
138{
139    fn default() -> Self {
140        Self::new()
141    }
142}
143
144impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
145    for Stack<'a, Message, Theme, Renderer>
146where
147    Renderer: crate::core::Renderer,
148{
149    fn children(&self) -> Vec<Tree> {
150        self.children.iter().map(Tree::new).collect()
151    }
152
153    fn diff(&self, tree: &mut Tree) {
154        tree.diff_children(&self.children);
155    }
156
157    fn size(&self) -> Size<Length> {
158        Size {
159            width: self.width,
160            height: self.height,
161        }
162    }
163
164    fn layout(
165        &mut self,
166        tree: &mut Tree,
167        renderer: &Renderer,
168        limits: &layout::Limits,
169    ) -> layout::Node {
170        let limits = limits.width(self.width).height(self.height);
171
172        if self.children.len() <= self.base_layer {
173            return layout::Node::new(limits.resolve(
174                self.width,
175                self.height,
176                Size::ZERO,
177            ));
178        }
179
180        let base = self.children[self.base_layer].as_widget_mut().layout(
181            &mut tree.children[self.base_layer],
182            renderer,
183            &limits,
184        );
185
186        let size = limits.resolve(self.width, self.height, base.size());
187        let limits = layout::Limits::new(Size::ZERO, size);
188
189        let (under, above) = self.children.split_at_mut(self.base_layer);
190        let (tree_under, tree_above) =
191            tree.children.split_at_mut(self.base_layer);
192
193        let nodes = under
194            .iter_mut()
195            .zip(tree_under)
196            .map(|(layer, tree)| {
197                layer.as_widget_mut().layout(tree, renderer, &limits)
198            })
199            .chain(std::iter::once(base))
200            .chain(above[1..].iter_mut().zip(&mut tree_above[1..]).map(
201                |(layer, tree)| {
202                    layer.as_widget_mut().layout(tree, renderer, &limits)
203                },
204            ))
205            .collect();
206
207        layout::Node::with_children(size, nodes)
208    }
209
210    fn operate(
211        &mut self,
212        tree: &mut Tree,
213        layout: Layout<'_>,
214        renderer: &Renderer,
215        operation: &mut dyn Operation,
216    ) {
217        operation.container(None, layout.bounds());
218        operation.traverse(&mut |operation| {
219            self.children
220                .iter_mut()
221                .zip(&mut tree.children)
222                .zip(layout.children())
223                .for_each(|((child, state), layout)| {
224                    child
225                        .as_widget_mut()
226                        .operate(state, layout, renderer, operation);
227                });
228        });
229    }
230
231    fn update(
232        &mut self,
233        tree: &mut Tree,
234        event: &Event,
235        layout: Layout<'_>,
236        mut cursor: mouse::Cursor,
237        renderer: &Renderer,
238        clipboard: &mut dyn Clipboard,
239        shell: &mut Shell<'_, Message>,
240        viewport: &Rectangle,
241    ) {
242        if self.children.is_empty() {
243            return;
244        }
245
246        let is_over = cursor.is_over(layout.bounds());
247        let end = self.children.len() - 1;
248
249        for (i, ((child, tree), layout)) in self
250            .children
251            .iter_mut()
252            .rev()
253            .zip(tree.children.iter_mut().rev())
254            .zip(layout.children().rev())
255            .enumerate()
256        {
257            child.as_widget_mut().update(
258                tree, event, layout, cursor, renderer, clipboard, shell,
259                viewport,
260            );
261
262            if shell.is_event_captured() {
263                return;
264            }
265
266            if i < end && is_over && !cursor.is_levitating() {
267                let interaction = child.as_widget().mouse_interaction(
268                    tree, layout, cursor, viewport, renderer,
269                );
270
271                if interaction != mouse::Interaction::None {
272                    cursor = cursor.levitate();
273                }
274            }
275        }
276    }
277
278    fn mouse_interaction(
279        &self,
280        tree: &Tree,
281        layout: Layout<'_>,
282        cursor: mouse::Cursor,
283        viewport: &Rectangle,
284        renderer: &Renderer,
285    ) -> mouse::Interaction {
286        self.children
287            .iter()
288            .rev()
289            .zip(tree.children.iter().rev())
290            .zip(layout.children().rev())
291            .map(|((child, tree), layout)| {
292                child
293                    .as_widget()
294                    .mouse_interaction(tree, layout, cursor, viewport, renderer)
295            })
296            .find(|&interaction| interaction != mouse::Interaction::None)
297            .unwrap_or_default()
298    }
299
300    fn draw(
301        &self,
302        tree: &Tree,
303        renderer: &mut Renderer,
304        theme: &Theme,
305        style: &renderer::Style,
306        layout: Layout<'_>,
307        cursor: mouse::Cursor,
308        viewport: &Rectangle,
309    ) {
310        if let Some(clipped_viewport) = layout.bounds().intersection(viewport) {
311            let viewport = if self.clip {
312                &clipped_viewport
313            } else {
314                viewport
315            };
316
317            let layers_under = if cursor.is_over(layout.bounds()) {
318                self.children
319                    .iter()
320                    .rev()
321                    .zip(tree.children.iter().rev())
322                    .zip(layout.children().rev())
323                    .position(|((layer, tree), layout)| {
324                        let interaction = layer.as_widget().mouse_interaction(
325                            tree, layout, cursor, viewport, renderer,
326                        );
327
328                        interaction != mouse::Interaction::None
329                    })
330                    .map(|i| self.children.len() - i - 1)
331                    .unwrap_or_default()
332            } else {
333                0
334            };
335
336            let mut layers = self
337                .children
338                .iter()
339                .zip(&tree.children)
340                .zip(layout.children())
341                .enumerate();
342
343            let layers = layers.by_ref();
344
345            let mut draw_layer =
346                |i,
347                 layer: &Element<'a, Message, Theme, Renderer>,
348                 tree,
349                 layout,
350                 cursor| {
351                    if i > 0 {
352                        renderer.with_layer(*viewport, |renderer| {
353                            layer.as_widget().draw(
354                                tree, renderer, theme, style, layout, cursor,
355                                viewport,
356                            );
357                        });
358                    } else {
359                        layer.as_widget().draw(
360                            tree, renderer, theme, style, layout, cursor,
361                            viewport,
362                        );
363                    }
364                };
365
366            for (i, ((layer, tree), layout)) in layers.take(layers_under) {
367                draw_layer(i, layer, tree, layout, mouse::Cursor::Unavailable);
368            }
369
370            for (i, ((layer, tree), layout)) in layers {
371                draw_layer(i, layer, tree, layout, cursor);
372            }
373        }
374    }
375
376    fn overlay<'b>(
377        &'b mut self,
378        tree: &'b mut Tree,
379        layout: Layout<'b>,
380        renderer: &Renderer,
381        viewport: &Rectangle,
382        translation: Vector,
383    ) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
384        overlay::from_children(
385            &mut self.children,
386            tree,
387            layout,
388            renderer,
389            viewport,
390            translation,
391        )
392    }
393}
394
395impl<'a, Message, Theme, Renderer> From<Stack<'a, Message, Theme, Renderer>>
396    for Element<'a, Message, Theme, Renderer>
397where
398    Message: 'a,
399    Theme: 'a,
400    Renderer: crate::core::Renderer + 'a,
401{
402    fn from(stack: Stack<'a, Message, Theme, Renderer>) -> Self {
403        Self::new(stack)
404    }
405}